I believe the phone is going to be deconstructed. Its monolithic, large screen exists because direct manipulation by a human requires it, but AI changes that equation. In the future, computing will be more contextual and AR will make screens virtual, abundant, and free from the constraints of physics. Most people assume this means primarily voice interfaces, but I believe voice-in/voice-out is surprisingly limited on its own. Think about how terrible a McDonald’s drive-thru would be without the physical menu and just a voice on the other side. I learned this firsthand building a conversational agent nearly a decade ago. Voice is powerful — but voice and screens together is the real unlock. I’m building the version you just wear.
Director of Product, AI & AR Glasses — Meta
May 2022 – Present
I originally led the team that defined the core experience for Orion, Meta’s prototype AR glasses. Now my team of ~20 PMs and managers is building key experiences around communications, navigation, entertainment, and utilities across Ray-Ban Meta, Oakley Meta Vanguard, and Meta Ray-Ban Display with its neural input band.
Meta sold over 7 million glasses in 2025 alone with Mark calling them “some of the fastest-growing consumer electronics in history.” Ray-Ban Display was named one of TIME’s Best Inventions of 2025. Recent updates added a teleprompter and EMG-based handwriting, letting you write messages by drawing letters on any surface with just your finger.
Director of Product, Groups, Events & Search — Facebook
Jun 2017 – May 2022
I started as the first Communities PM in Seattle and grew the PM team to ~20 PMs and managers across Facebook Groups, Events, and Search, used by over 1.8 billion people every month. The biggest shift I drove was moving from static social graphs to AI-powered, interest-based recommendations, changing how people find communities on Facebook. I also led the unique transition from offline to online events during the pandemic.
Principal Program Manager, Mixed Reality & HoloLens — Microsoft
Nov 2015 – Jun 2017
I designed how people interact with Windows Mixed Reality and HoloLens, including how apps live in 3D space, how you move through it, and how gaze, gestures, and controllers seamlessly work together. I built a low-latency teleportation system for VR to reduce motion sickness. We shipped the first HoloLens and OS for mixed reality.
Senior Program Manager, Windows 10 — Microsoft
Dec 2013 – Nov 2015
I designed and shipped Snap Assist and Continuum for Windows 10. Continuum let 2-in-1 devices switch between tablet and desktop mode automatically. I took it from first concept through shipping code, spanning UX down to kernel and firmware. I also defined the windowing and multitasking APIs for the Universal Windows Platform, bridging classic Win32 with modern adaptive apps.
Program Manager II, Windows 8/8.1 — Microsoft
Mar 2012 – Dec 2013
Windows 8 shipped with a rigid multitasking model that didn’t work well for most people. I designed the flexible side-by-side multitasking in 8.1 that fixed it, and built the system animation engine that kept the UI running at 60 fps on highly constrained ARM-based Surface hardware. This work became the foundation for Windows 10 multitasking.
Product Planner II, Surface — Microsoft
Sep 2010 – Mar 2012
Founding member of the Surface team as its first Product Planner, back when it was a dozen people in an incubation lab. I helped shape the long-term vision and roadmap for what became a multi-billion-dollar product line. I ran research into how people actually write by hand and found that quick, natural handwriting was something nobody was solving for. This work guided the creation of the Surface Pen and Windows Ink, and influenced Microsoft’s acquisition of N-trig.
University of Waterloo
2005 – 2010, Honours Bachelor of Applied Science in Computer Engineering
4.00/4.00 GPA · Dean’s Honours List
Recipient of multiple academic and engineering awards, including the President’s Scholarship, Sandford Fleming Foundation Award, and WACE International Student Achievement Award.
Fourth year design project (Project IRIS) earned top prizes at the Ontario Engineering Competition, IEEE Regional Student Paper Contest, and Infusion Innovation Awards.