Director of Product, AI & AR Glasses
May 2022 - Present
Led the product teams that defined the core UX and experiences for Orion, Meta’s prototype AI glasses. Currently leading teams building essential and hero experiences, from communications to games, for Ray-Ban Meta, Oakley Meta Vanguard, and Meta Ray-Ban Display with its neural band interface. This work sits at the frontier of AI and spatial computing, integrating advanced intelligence, next-generation display and input technologies, photorealistic avatars, and real-time sensing to define a new human–computer interface.
Director of Product, Facebook Groups, Events & Search
Jun 2017 - May 2022
Led the product teams responsible for Facebook Groups, Events, and Search, shaping how people discover and build communities at scale. Drove major shifts including the pivot from static social graphs to AI-powered, trend-driven recommendations, the transition from offline to online events during the pandemic, and deeper community engagement through new member and admin features that helped shape culture.
Principal Program Manager, Windows Mixed Reality & HoloLens
Nov 2015 – Jun 2017
Drove major portions of the user interface for Windows Mixed Reality & HoloLens, with a focus on natural interactions, teleportation, and innovative input methods.
Senior Program Manager, Windows 10
Dec 2013 – Nov 2015
Led the design and development of award-winning multitasking features including Snap Assist and Continuum, as well as APIs for the Universal Windows Platform. Led a cross-discipline team across all parts of the product lifecycle, from ideation to release.
Program Manager II, Windows 8/8.1
Dec 2013 – Nov 2015
Led the design and development of innovative user experiences for mobile and desktop, with a focus on mobile multitasking features and UI performance on system-on-a-chip platforms.
Product Planner II, Surface
Sep 2010 – Mar 2012
Founding member of the Surface team as their first Product Planner. Now a billion-dollar product, at the time the team was an incubation project comprising a dozen people. Helped shape long-term product strategy and technical roadmap through customer research, including early advocacy for pen-based scenarios which became a key differentiator of Surface.
University of Waterloo
2005 - 2010, Honours Bachelor of Applied Science in Computer Engineering
4.00/4.00 GPA - Dean’s Honours List
Recipient of President’s Scholarship (2005), Richard & Elizabeth Madter Entrance Scholarship (2005), Wiegand Foundation Scholarship (2006), Sandford Fleming Foundation Award (2007), Faculty of Engineering Upper-Year Scholarship (2008), WACE International WIL Student Achievement Award (2010), and Sandford Fleming Award for Co-operative Proficiency (2010).
Fourth Year Design Project won 2nd Prize in Infusion Innovation Award (2010), 3rd Prize in Innovation Category in the Ontario Engineering Competition (2010), 1st Prize in IEEE Regional Student Paper Contest (2010).
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