Director of Product, AI & AR Glasses
May 2022 - Present
Led the product teams that defined the core UX and experiences for Orion, Meta’s prototype AI glasses. Now leading multiple teams building essential and hero experiences, from communications to games, for Ray-Ban Meta, Oakley Meta Vanguard, and Meta Ray-Ban Display with its neural band interface. This work sits at the frontier of AI and spatial computing, integrating advanced intelligence, next-generation display and input technologies, photorealistic avatars, and real-time sensing to define a new human–computer interface.
Director of Product, Facebook Groups, Events & Search
Jun 2017 - May 2022
Led multiple product teams responsible for Facebook Groups, Events, and Search, shaping how people discover and build communities at scale. Drove major shifts including the pivot from static social graphs to AI-powered, trend-driven recommendations and content, the transition from offline to online events during the pandemic, and deeper community engagement through new member and admin features that strengthened culture and belonging.
Principal Program Manager, Windows Mixed Reality & HoloLens
Nov 2015 – Jun 2017
Pioneered spatial interaction patterns for Windows Mixed Reality and HoloLens, defining spatial app behaviors, multitasking, and direct 3D manipulation. Invented low-latency teleportation to reduce VR motion sickness and built input systems unifying gaze, gesture, and controllers. Innovations that influenced future AR interfaces in the industry.
Senior Program Manager, Windows 10
Dec 2013 – Nov 2015
Led the design and development of Snap Assist and Continuum, award-winning multitasking and tablet features that became iconic in Windows 10 and influenced how other platforms approach modern multitasking. Defined the windowing and multitasking APIs for the Universal Windows Platform, integrating classic Win32 compatibility with modern adaptive experiences across desktop, tablet, and phone.
Program Manager II, Windows 8.1
Mar 2012 – Dec 2013
Led the design and development of next-generation user experiences for Windows 8.1, laying the groundwork for the modern multitasking model later realized in Windows 10. Drove major improvements in UI performance and responsiveness, delivering a smooth, fluid experience on ARM system-on-chip devices for the first time.
Product Planner II, Surface
Sep 2010 – Mar 2012
Founding member of the Surface team as its first Product Planner. At the time an incubation effort of a dozen people, I helped define the long-term vision and technical roadmap that evolved into a multi-billion-dollar product line. Led early customer research and scenario modeling, including advocacy for pen-based computing and creative workflows that became iconic and shaped later products such as Surface Studio.
University of Waterloo
2005 - 2010, Honours Bachelor of Applied Science in Computer Engineering
4.00/4.00 GPA - Dean’s Honours List (Top 3 in Graduating Class)
Recipient of multiple academic and engineering awards, including the President’s and Upper-Year Scholarships, Sandford Fleming Foundation Award, and WACE International WIL Student Achievement Award.
Fourth year design project earned top prizes in the Infusion Innovation Awards, Ontario Engineering Competition, and IEEE Regional Student Paper Contest.
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